And resources for those affected
How things have changed over a volatile year for technology
Three key opportunities where research can enhance the user experience
What's explicitly stated in job descriptions, and what isn't
Crafting compelling presentations using ethos, logos, and pathos
A close look at the options available to folks transitioning into the field
Plus: how to make better predictions, and why you should
Can they both sustain the heat?
And the forgettable blandness of modern user experience
And more reliably meet the demand for our work
And why the original is still the best. Plus: Minecraft robot studies
A special link-fest edition of The ¼" Hole